Three Simple Rules to Solve Unsolvable Organizational Problems

Dennis Persson - Nov 12 - - Dev Community

There are some problems every company faces, no matter the size or industry. Issues like incorrectly assigned responsibilities and poor or overwhelming communication can slow teams down. In this article, we’ll explore three simple rules that can help you tackle these common challenges and get your organization on track.

In This Article

Single Responsibility

Every developer who knows about design patterns has heard of SOLID principles - five simple rules to follow when writing good code. It's an extremely popular subject, so popular that my article about SOLID principles in React is one of my most-read pieces, despite the abundance of similar content out there.

We're not going to examine these principles today, but we will briefly touch the first one, the S. The S in SOLID stands for Single Responsibility Principle, which states that one piece of code should have one and only one responsibility.

The reasoning behind this is quite simple. Managing two or more tasks at once is difficult - not for the computer, but for the developer. The code becomes harder to read, more challenging to test, more difficult to reuse, and the chances of introducing bugs increase.

The question isn't why we have this rule for code, rather, why companies don't embrace this principle when assigning roles to employees?

I'll say it again, it's not the computer that finds it cumbersome to run code that does multiple things simultaneously, it's the human brain which struggles to understand and maintain it.

In fact, this isn't specific to code. Generally, humans are terrible at multitasking. Period. For this reason, companies should not assign two or three different responsibilities to the same person. Each person should have one and only one job.

Are you a manager who recently assigned a new area of responsibility to your best and most reliable employee? Congratulations, you've just found the quickest way to make them fail.

Spiderman meeting meme
With great responsibilities comes great meetings

Communication

A company can have everything figured out when it comes to roles, workloads, and required tasks, yet still fail miserably at delivering their products. The main reason for this is often a lack of or poor communication. Effective communication is critical for any company, regardless of its size.

There are many important aspects of communication at different levels. To keep this brief, we'll focus on two critical concepts:

  1. Pulling vs pushing information
  2. Avoiding single-person communication bottlenecks

Pulling vs Pushing Information

Information must be available. Without appropriate information, a team cannot work effectively, resulting in major time losses. However, how information is received matters significantly. This includes not only the medium (Slack, email, or in-person communication) but also whether the recipient requested the information or had it pushed to them.

There's no absolute right or wrong way to handle information flow - whether it should be pushed to someone or whether they should seek it themselves. When recipients aren't aware of information they need to know, the information holder must proactively share it. However, if people know how to access the information they need, there's no reason to push it to them.

This sounds simple, but it rarely works this way in practice. Most of us receive numerous irrelevant emails daily. Many of us are automatically assigned to email lists and Teams groups that don't concern us.

Meanwhile, product issues arise due to information gaps, and we blame others for not sharing essential information with us. We wonder why we weren't invited to meetings which were highly relevant for our work.

Though challenging, this problem has viable solutions. The most important step is communicating what information is available. Every company and team should have a central location where people can discover where to find specific information. This might include contact lists, collections of links, or an overview of available Slack channels.

Once people know where to find information, the approach should shift to an information subscription model. Everyone can subscribe to the information they deem necessary, and then as soon as there is new information on that topic, they will get notified about it.

There's one small but critical detail here which must be mentioned though - you must push that source of information to all employees, making sure they know how to find and use it. If they don't know that they will stand without any information at all.

Avoiding Single-Person Communication Bottlenecks

Large companies have many roles, and each role comes with specific responsibilities. Product Owners (POs), for example, are responsible for their products. While it's important that POs know everything about their products and stay informed about developments, this doesn't mean all product-related communication needs to flow through them.

POs interact with many stakeholders. In large organizations, they might communicate with function owners, system verification engineers, designers, and others. As developers, we should communicate directly with these stakeholders rather than routing everything through the PO.

If all information flowed through the PO, it would create a significant bottleneck. Just like with scaling hardware resources in production, communication should scale horizontally, not vertically - meaning it's better to have many direct conversations between team members than to funnel everything through a single person.

Dependency Elimination

A few years ago, I was convinced communication was the key to success for large companies. However, it turned out to be only half the key - the other half being dependency elimination.

I could continue discussing why communication is important, but the truth is, communication fails. Books about communication will tell you it's a shared responsibility between sender and receiver, with various disturbances in transmission. While this theory is true, communication will ultimately fail, often massively.

One reason for this failure, beyond miscommunication, is poor retention of information and inadequate follow-up actions. The learning pyramid, a visual model showing retention rates across different learning methods, illustrates this well.

Learning Pyramid
Learning pyramid

As you can see, people remember only 5% of what they hear, meaning your colleague will forget 19 out of 20 things you tell them. They retain about 10% of what they read, so even when writing Slack messages you would need to send them each message ten times.

Combining hearing, reading, and visual elements improves retention somewhat. Group discussions (read: expensive meetings) can achieve 50% retention. However, since half the participants are likely checking their phones, the effective retention rate drops far below that.

See the pattern? Communication is essential but inefficient. There's only one way to avoid miscommunication, lost messages, and information that never reaches its destination: dependency elimination - the bulletproof way to avoid communication by removing the need for it entirely.

For developers who might have wondered why we've focused so much on human interaction, let's return to technical scenarios. Imagine if you:

  • never had to request a feature from another team again
  • never had to be blocked by another team's bug again
  • never had to miss a delivery because of a failed PI planning
  • never had to explain to other developers how they should implement APIs

These aren't merely communication issues - they're communication dependencies you should minimize or eliminate. After all, don't you want your API lean and efficient?

How To Eliminate Dependencies

"But Dennis, you can't just stop communicating and solve all issues, that would be absurd." Yes, it would. But you can minimize the need for communication.

A good architect thinks about this. They detect important data flows and ensure services communicate only when necessary, through simple, understandable channels, preferably based on subscriptions rather than pushing or periodic polling.

The same principle should apply to team and management structure. Unnecessary communication and dependencies between teams should be eliminated. In practice, this can be done in several ways:

  • by moving responsibilities and products between teams
  • by implementing appropriate team structures (cross-functional teams, silos, etc.)
  • by ensuring teams are self-organized, taking responsiblity for work instead of asking others what to do
  • by letting people subscribe to information they need, rather than overwhelming them with irrelevant information
  • by having clear responsibilities so people know who should do what
  • by ensuring each person has one and only one responsibility (reducing the amount of dependencies they can have)

Does your company have features blocked by other teams? Then the solution in the first bullet-point might be what you need, letting the team which is blocked taking ownership of the dependency which blocks them.

Are your testers overwhelmed because developers aren't testing their software adequately, causing bugs to bounce back and forth between development and testing teams? The second point about team structure might be your answer. After all, what testing team would be overwhelmed if there wasn't a separate team to report bugs to?

Bugs would still exist, but testers could verify them directly with greater knowledge about what they're testing. They wouldn't need to hunt for requirements to understand how each application should work. Just as you wouldn't want a developer working on dozens of applications, why expect that from a tester?

Although cross-functional and self-organized teams might sound similar, there's a difference in the meaning. A cross-functional team handles work which normally spans over multiple departments (development, testing, production monitoring etc.), while a self-organized team takes responsiblity to manage their own tasks rather than waiting for orders from managers.

By being a self-organized team, the communication and interaction to other parts of the company can be reduced, together with the benefit of building a very strong team which have control over their products.

Regarding the fourth point: how many of your emails truly interests you? How many Slack or Teams channels do you read thoroughly? Conversely, how many people actually read your messages in the general channel?

The reality is there's too much information, and people rightfully focus on what's relevant to their job. As discussed earlier, people should ideally search for information they need and subscribe to relevant updates. The only required communication should be explaining how to find this information.

Finally, the last two points about having clear responsibilities and only one responsible per person brings us back to where we started with the Single Responsibility Principle. Each person should have one clear job. Why? As discussed in the communication section, people become bottlenecks when handling too much information. Messages get stuck with them instead of reaching their intended recipients.

Reducing individual responsibilities reduces dependencies, ensuring information reaches its proper destination and allowing people to focus on what they were actually hired to do.

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