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A quick trick to create a 3D illustration using only an <img>
tag. No pseudo elements, no extra tag, no SVG, Nothing! Only one tag and few lines of CSS.
Here you go
Let's dig into the code
img {
--x:10px;
--y:20px;
clip-path:polygon( /* 4 */
var(--y) var(--y), /* a */
calc(100% - var(--y)) var(--y), /* b */
calc(100% - var(--y)) calc(100% - var(--y)), /* c */
var(--y) calc(100% - var(--y)), /* d */
0 calc(100% - var(--x) - var(--y)), /* x */
0 calc(var(--x) + var(--y))); /* y */
transform:perspective(1000px) rotateY(40deg); /* 5 */
outline: var(--y) solid rgba(0,0,0,0.4); /* 1 */
outline-offset: calc(-1*var(--y)); /* 2 */
padding:var(--y) var(--y) var(--y) 0; /* 3 */
}
img:hover { /* 6 */
transform:perspective(1000px) rotateY(0deg);
clip-path:polygon(
var(--y) var(--y), /* a */
calc(100% - var(--y)) var(--y), /* b */
calc(100% - var(--y)) calc(100% - var(--y)), /* c */
var(--y) calc(100% - var(--y)), /* d */
var(--y) calc(100% - var(--x) - var(--y)), /* x' */
var(--y) calc(var(--x) + var(--y))); /* y' */
}
Here is a step by step illustration to understand each line of code
I have nothing more to add than: Enjoy!
We can easily adjust the above to consider any direction. Here is for the bottom one:
I won't do the other directions, I will let you do it alone 😉