The Definition
The Law of triviality as known as the bicycle-shed effect. Quote from wiki page:
The law of triviality is C. Northcote Parkinson's 1957 argument that people within an organization commonly give disproportionate weight to trivial issues.[1] Parkinson provides the example of a fictional committee whose job was to approve the plans for a nuclear power plant spending the majority of its time on discussions about relatively minor but easy-to-grasp issues, such as what materials to use for the staff bicycle shed, while neglecting the proposed design of the plant itself, which is far more important and a far more difficult and complex task.
The law has been applied to software development and other activities.[2] The terms bicycle-shed effect, bike-shed effect, and bike-shedding were coined based on Parkinson's example; it was popularized in the Berkeley Software Distribution community by the Danish software developer Poul-Henning Kamp in 1999[3] and, due to that, has since become popular within the field of software development generally.
What do we use it?
Here are some examples:
- ☎️ Don’t get too hung up on details during a meeting. For example, don’t argue over the details of the prompts that should be displayed for this feature. Don’t even waste time on technical details. Meeting time is for everyone, not just a few people.
- 🖱️ When searching for information on the Internet, don't be distracted by interesting little bits of knowledge, or even Google them. Try to be patient with your curiosity.
- 📦 When developing a feature or product, don’t waste too much time polishing it before the first release. Fine-tune it after the release.
- 🗄️ When using the four-quadrant work method, try not to waste time on urgent but unimportant tasks. Once you have solved a problem, move on to the next one and do not extend the time for that problem.