System design: topics

Jayaprasanna Roddam - Oct 3 - - Dev Community

Mastering System Design: From Fundamentals to Advanced Architecture

Part I: Introduction to System Design

  1. Chapter 1: What is System Design?

    • Importance of system design
    • System design in interviews and real-world scenarios
    • High-level design (HLD) vs Low-level design (LLD)
  2. Chapter 2: Key System Design Concepts

    • Scalability
    • Availability
    • Reliability
    • Maintainability
    • Consistency and CAP theorem
    • Latency and throughput

Part II: Core Building Blocks of System Design

  1. Chapter 3: Network Fundamentals

    • Basics of computer networks
    • HTTP/HTTPS, TCP/IP, DNS, and Load Balancers
    • Content Delivery Networks (CDN)
    • SSL, TLS, and security in networking
  2. Chapter 4: Data Storage and Databases

    • Relational vs Non-Relational Databases
    • Database partitioning, sharding, replication
    • SQL, NoSQL databases
    • ACID vs BASE properties
    • Caching and in-memory databases (Redis, Memcached)
    • Data consistency and transactions
  3. Chapter 5: Caching Strategies

    • Introduction to caching and cache invalidation
    • Client-side vs server-side caching
    • Cache replacement policies (LRU, LFU, etc.)
    • Distributed cache (Redis, Memcached)
  4. Chapter 6: Load Balancing

    • Horizontal vs vertical scaling
    • Types of load balancers (hardware, software, DNS-based)
    • Load balancing algorithms (Round Robin, Least Connections, etc.)
    • Traffic distribution and failover
  5. Chapter 7: Messaging Queues and Event-Driven Architecture

    • Synchronous vs asynchronous communication
    • Message Queues (RabbitMQ, Kafka)
    • Event-driven architecture and event sourcing
    • Message brokers and publishers/subscribers
  6. Chapter 8: Distributed Systems Fundamentals

    • Basics of distributed computing
    • Coordination in distributed systems
    • Consensus algorithms (Paxos, Raft, etc.)
    • Distributed data storage and replication
  7. Chapter 9: Microservices Architecture

    • Introduction to microservices
    • Microservices vs monolithic architecture
    • Service discovery, API gateways, and communication between services
    • Data management in microservices

Part III: High-Level System Design (HLD)

  1. Chapter 10: Designing Scalable Systems

    • System scaling techniques (vertical vs horizontal)
    • Stateless vs stateful services
    • Distributed databases and data partitioning
    • Auto-scaling, monitoring, and capacity planning
  2. Chapter 11: Designing for High Availability

    • Redundancy and failover strategies
    • Active-active vs active-passive architectures
    • Designing for fault tolerance
    • Disaster recovery planning
  3. Chapter 12: Design Patterns in System Architecture

    • Client-server architecture
    • Peer-to-peer (P2P) systems
    • Event-driven architecture
    • Microkernel architecture
  4. Chapter 13: Consistency and Data Integrity

    • Strong vs eventual consistency
    • CAP theorem in practice
    • Distributed transactions and 2PC
    • Conflict resolution strategies

Part IV: Low-Level Design (LLD)

  1. Chapter 14: Object-Oriented Design Fundamentals

    • SOLID principles
    • Design patterns (Factory, Singleton, Observer, etc.)
    • Interface design and abstractions
    • Code modularity and reusability
  2. Chapter 15: Designing Databases

    • Data modeling and schema design
    • Normalization and denormalization
    • Indexing strategies
    • Query optimization techniques
  3. Chapter 16: Designing APIs

    • RESTful API design
    • HTTP methods (GET, POST, PUT, DELETE)
    • API versioning and security
    • Rate limiting and pagination
  4. Chapter 17: Authentication and Authorization

    • Authentication mechanisms (OAuth, JWT, etc.)
    • Role-based access control (RBAC)
    • Session management
    • Data security best practices
  5. Chapter 18: Fault-Tolerant Design

    • Circuit breaker patterns
    • Retry strategies
    • Failover mechanisms
    • Graceful degradation
  6. Chapter 19: Monitoring and Observability

    • Metrics, logging, and tracing
    • Centralized logging systems (ELK Stack)
    • Distributed tracing (Zipkin, Jaeger)
    • Alerting systems

Part V: Case Studies and Practical Systems

  1. Chapter 20: Designing a URL Shortener

    • Requirements gathering
    • High-level architecture and components
    • Database design and URL mapping
    • Caching and scaling considerations
  2. Chapter 21: Designing an E-commerce Platform

    • User management, catalog, and shopping cart
    • Order processing and inventory management
    • Payment gateways and refund system
    • Scalability and fault tolerance
  3. Chapter 22: Designing a Ride-Sharing System

    • Real-time location tracking and matching drivers with riders
    • Trip management and fare calculation
    • Route optimization and traffic management
    • High availability and fault tolerance
  4. Chapter 23: Designing a Video Streaming Platform

    • Content distribution and CDNs
    • Video encoding and adaptive bitrate streaming
    • Recommendation engine and personalization
    • Handling high traffic and reducing latency
  5. Chapter 24: Designing a Real-Time Chat Application

    • Message delivery and persistence
    • User presence management
    • WebSockets vs Long-polling
    • Scalability, load balancing, and message queue integration
  6. Chapter 25: Designing a Social Media Platform

    • User profiles, posts, and news feed generation
    • Notification systems and real-time updates
    • Data storage and retrieval at scale
    • Handling millions of users concurrently
  7. Chapter 26: Designing a Search Engine

    • Web crawling and indexing
    • Query processing and ranking algorithms
    • Data partitioning and sharding
    • Latency optimization

Part VI: Advanced Topics in System Design

  1. Chapter 27: Distributed File Systems

    • Hadoop Distributed File System (HDFS)
    • Google File System (GFS)
    • Data replication and fault tolerance
  2. Chapter 28: Real-Time Data Processing

    • Batch vs stream processing
    • Apache Kafka, Apache Flink, and Apache Storm
    • Use cases for real-time analytics
  3. Chapter 29: Machine Learning in System Design

    • Incorporating ML models into system architecture
    • Training vs serving models
    • Real-time recommendations and personalization
  4. Chapter 30: Security in Distributed Systems

    • Data encryption and secure communication
    • User data privacy and compliance (GDPR)
    • Securing APIs and authentication services

Part VII: Interview Preparation for System Design

  1. Chapter 31: System Design Interview Patterns

    • Breaking down requirements
    • Trade-offs and justifying design decisions
    • Thinking in terms of scalability, reliability, and availability
  2. Chapter 32: Common System Design Interview Questions

    • Sample questions and strategies for answering
    • Designing solutions under constraints (cost, time, etc.)
    • Handling ambiguity and evolving requirements
  3. Chapter 33: Mock System Design Interview Cases

    • Case 1: Design a real-time collaborative document editor
    • Case 2: Design an online food delivery service
    • Case 3: Design a distributed file storage system
    • Case 4: Design a global advertisement system
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