Unbelievable how fast time flies. It's been 2 years now since I started the project Social-graphics-library project. But what is SGL actually? The Social-graphics-library is a NPM project, which is designed to dynamically generate social media graphics,
based on templates.
The project is aimed at gaming communities, companies, and social
and social media platforms to automatically and quickly generate graphics consistently, adapted to the user.
The project is currently available in the Version:
Downloads:
https://github.com/Social-graphics-library/Social-graphics-library
https://www.npmjs.com/package/social-graphics-library
Installation
For the latest stable version:
npm i social-graphics-library
Introduction
The Social Graphics Library uses <canvas>
to generate SVG, PNG, JPEG, and WebP graphics for community team members and players.
Support
There is also support via the Software Support Discord Server
Structure
The static function generator
is used to generate a graphic
called on the class SGL
:
new SGL.generator(
teamName,
playerName,
mode,
containerId,
imgMode
);
Alternatively, if several graphics are to be generated, the multiGenerator
method can be called:
new SGL.multiGenerator(tName, pName, [{
mode: 'twitch-title',
containerId: 'img-container-1',
imgMode: 'jpeg'
}, {
mode: 'elavate-title',
containerId: 'img-container-2',
imgMode: 'jpeg',
generateLink: true
}]
Modifiers
- Team name:
- The team name
- Player name:
- The name of the player
- Mode:
- The mode of the image to be generated
- youtube-title
- Generates a Youtube cover picture
- twitch-title
- Generates a Twitch cover photo
- twitter-title
- Generates a Twitter cover photo
- elavate-title
- Generates a Youtube cover picture
- gaming
- Generates a gaming logo
- Container ID:
- Indicates the ID of the container which is the target for the generated image is used
- Image mode:
- The mode of the image to be generated
- png
- svg
- jpeg
- webp
- Generate Link
- This alternative mode ensures the automatic rendering of a download link
- true
- false
DataURL only
It is possible to generate only the dataURL of the desired image and to return it.
For this, the method getImageDataUrl
is called on the classSGL
. This returns the corresponding DataURL as a promise.
An exemplary call:
await new SGL.getImageDataUrl (
document.getElementById ('M. Mustermann'). value,
document.getElementById ('Mustercorp'). value,
'logo',
'webp'
));
Inject Template (Experimental Feature)
It is possible to inject your own templates locally as an alternative to forking the project. To do this, simply install the NPM package with npm i social-graphics-library
, then a template can be injected after initialization with the following method:
new SGL.inject([
{
"callName": "template_name",
"template": new Template()
}
])
Check template
To prevent possible errors, a template that has already been injected and one that has not yet been injected can be checked.
The checkTemplate
method is available for this purpose. This returns a bool or a response object.
An exemplary call:
SGL.checkTemplate("basic", "example_template")
// Returns true or false
SGL.checkTemplate("advanced", "example_template", new Example_Template())
// Returns true or false
SGL.checkTemplate("all")
// Returns either true or a response object
There are 3 usage modes available for this endpoint:
- basic
- Checks if an already injected template exists and is valid.
- Returns a bool.
- advanced
- Checks if a template passed at this point is present and valid.
- Returns a bool.
- all
- Checks all already injected templates.
- Returns either true or a response object.
The default behavior for missing parameters is to return false.
Query all injected templates
It is possible to query all injected templates. The 'getInjectedTemplates' method is available for this purpose. The return object contains an array of objects that contain the names and classes of the injected templates.
SGL.getInjectedTemplates()
// Returns an array of objects
// Example:
// [
// {
// "callName": "example_template",
// "template":{}
// },
// {
// "callName": "example_template2",
// "template":{}
// }
//]
Templates
In order to be able to generate a graphic, so-called template files must be prepared. These are typescript classes in which the basic data are stored.
A simple template is structured as follows:
export class Example_Template {
static readonly width: number = 1000;
static readonly height: number = 1000;
static template(teamName: string, playerName: string): string {
teamName;
playerName;
return 'svg string';
}
}
The class always(!) has a field for the width, one for the height and a method which returns the SVG string.
For creating and customizing, various templates for the major social media platforms are available in theassetes
folder in .afpub format. These can be opened and edited with programs from the Affinity family from Serif. Alternatively, the files generated from them are located in thesvg
directory.
Attention
When creating an SVG file, make sure that the dynamic parts are stored as TEXT and not as a vector.
After the SVG is ready, it can be saved in thesvg
directory and the source code of the SVG is fed as a string into thetemplate()
method. Thereby, the corresponding test places are replaced by the variables that are passed to the method.
As long as the name of the file (and the class) is one of the existing ones, except for the example, the example template can now simply be replaced, and it will work with the new one. Should the name be different
you have to add the class in the SGL file in the generator
methods.
After that, just compile, include, and it is ready.
Template generator
The SGL Template Generator is an Electron-based tool for generating JavaScript/TypeScript template classes for the Social Graphics Library from SVG files. Documentation for the tool can be found in the corresponding repository, as well as download links for the current version.