Efficient Dart: Part 2, Breaking Bad

Maxim Saplin - Sep 30 '23 - - Dev Community

A story that started with Flutter frame rates optimisations, turned quite competitive... With a few turns and twists:

There were many moments like "That's it, I'm done, no way forward". And next, there's another jump, adding 50, 100, 500%...

Episode 1. Mandelbrot in Dart

You can read what the Mandelbrot set is on Wikipedia. It is a concept, similar to Julia set used in Efficient Dart, Part 1.

Though, what we care about here is not fractal geometry and complex number math.. The escape algorithm for Mandelbrot is a CPU-bound task that can be easily expressed in any programming language. It utilizes integer and floating point types, is parallelizable, can stress the CPU - and is representative of compute performance.

While investigating MojošŸ”„ I used Mandelbrot to compare its performance to Python and Numba. Here are the timings I received:

Variant Seconds
Python + NumPy 10,8
Python + NumPy + Numba (fastmath) 0,64
MojošŸ”„ 0,32

Out of curiosity I have added Dart implementation. After all, that's just a single file that runs the calculation and reports it back to the console. Easy.

Here's the Dart version of Mandelbrot set generation. The core of the calculation is the below 2 functions:



int mandelbrot_0(Complex c) {
  Complex z = c;
  int nv = 0;
  for (int i = 1; i < MAX_ITERS; i++) {
    if (z.abs() > 2) {
      break;
    }
    z = z * z + c;
    nv += 1;
  }
  return nv;
}

Uint32List mandelbrot() {
  var output = Uint32List(width * height);
  for (int h = 0; h < height; h++) {
    double cy = min_y + h * scaley;
    for (int w = 0; w < width; w++) {
      double cx = min_x + w * scalex;
      output[h * width + w] = mandelbrot_0(Complex(cx, cy));
    }
  }
  return output;
}


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There are 3 loops with multiplications, additions, and comparisons inside. The two outer loops enumerate each point and use the 3rd loop to test if the point belongs to the set or not - it is where the escape happens (hence the name of the algorithm). With so many nested loops and some computations happening there, it is no surprise that Mandelbrot is not an easy computation task. There's also a Complex class defined that abstracts complex number operations required.

The first try, let's run the code:



dart mandelbrot.dart


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And here's the output:



user@user-virtual-machine:~/Documents/src/mandelbrot$ dart mandelbrot.dart 
1  Execution Time: 0.635                       78513425
2  Execution Time: 0.612                       78513425
3  Execution Time: 0.645                       78513425


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The above command used Dart VM and JIT. Though there's an Ahead-of-Time compiler (the one used to build Flutter release apps). Can we gain any improvements without changing a line of code? Let's try dart compile exe mandelbrot.dart:



user@user-virtual-machine:~/Documents/src/mandelbrot$ dart compile exe mandelbrot.dart 
Generated: /home/user/Documents/src/mandelbrot/mandelbrot.exe
user@user-virtual-machine:~/Documents/src/mandelbrot$ ./mandelbrot.exe
1  Execution Time: 0.47                       78513425
2  Execution Time: 0.42                       78513425
3  Execution Time: 0.42                       78513425


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Not bad, right? Dart is fast out of the box in both JIT and AoT modes, very close to Mojo. Here're side by side results:

Variant Seconds
Python + NumPy 10,8
Python + NumPy + Numba (fastmath) 0,64
Dart VM/JIT 0,64
Dart AoT 0,42
MojošŸ”„ 0,32

Btw, while I coded on Apple Silicon MacBook, for the benchmarks I used a 2019 13" MacBook Pro with IntelĀ® Coreā„¢ i5-8257U CPU @ 1.40GHz, running Windows 11 as boot camp, with Ubuntu 20.04, VMWare, and 2 cores available for the VM. That's the baseline config. Why? Cause Mojo SDK is only available for Linux. Running ARM and Intel configs side-by-side will give quite a few interesting findings.

Episode 2. Obsessed with Benchmarks

Was it a taste of discovery or a manifestation of OCD.. Yet armed with GPT 3.5 API Key and cptX AI Assistant I went on repeating the experiment with other languages:

Creating Java version

Python, MojošŸ”„, Dart, JavaScript, Java, Kotlin, Go, C, Rust... A friend of mine contributed C#. 10 languages in total. Tested all of them, with different runtimes, and compiler options - a total of 26 data points got from the same hardware and Ubuntu VM.

My takeaways from this exercise were:

  • Python is super slow out of the box, and it is super-mega-hyper slow when you have classes instantiated in a loop
  • JavaScript is surprisingly fast and not far from compiled languages! Expected it to be in Python league, the second interpreted language from the pack
  • Floating point math is tricky. Even same algo with the same precision FPU types can produce slightly different results. I.e. I used a checksum (total of all pixels) and it varied slightly.
  • Most of the compiled languages showed quite close results in a range of 0.3 - 0.6 seconds

Here are the best results for each of the languages:

Language Time (seconds)
Python + NumPy 10,8
JavaScript + Node 0,82
Kotlin + custom Complex 0,6
Java + custom Complex 0,5
Dart + cust Complex (AoT) 0,42
Go + custom Complex64 0,35
C# + custom Complex (AoT) 0,33
Rust + custom Complex 0,32
Mojo 0,32
gcc (-Ofast) 0,29

Episode 3. "_optimized/" folder

It didn't take long for the competition to kick off:
- I have a feeling my Dart will show your C# a way out.
- Well, I don't think so...

I took on accelerating the baseline Dart version, while a friend of mine took on optimizing C#.

I started by removing the Complex number and working directly on individual coordinates. This saves time on instantiating complex numbers and supposedly some time on field access. Then I moved calculations around in the inner loop to remove excessive operations and also skipped the square root operation.

This baseline:



//V1
int mandelbrot_0(Complex c) {
  Complex z = c;
  int nv = 0;
  for (int i = 1; i < MAX_ITERS; i++) {
    if (z.abs() > 2) {
      break;
    }
    z = z * z + c;
    nv += 1;
  }
  return nv;
}


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Turned into this:



// V2
int mandelbrot_0(double cx, double cy) {
  var zx = cx, zy = cy;
  int nv = 0;
  for (nv; nv < MAX_ITERS - 1; nv++) {
    final zzx = zx * zx;
    final zzy = zy * zy;
    if (zzx + zzy > 4) {
      break;
    }
    double new_zx = zzx - zzy + cx;
    zy = 2 * zx * zy + cy;
    zx = new_zx;
  }
  return nv;
}


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I've also changed the measurement protocol. Now there are 11 iterations, the 1st is a warm-up one and is discarded, and for the rest average and standard deviation are calculated. Still, there was some fluctuation from run to run and I did 3-5 runs and picked the 2nd best of all.

OK, here are the results (running compiled AoT binaries):



//V1
Avg: 478.0ms, StdDev: 0.4626%, SUM 78513425

//V2
v2) Avg: 295.6ms, StdDev: 0.9856%, SUM 78513425


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And what about .NET?

Episode 4. Here comes the SIMD

Right away the C# version employed SIMD and decreased precision using 32-bit float type.

Here are the C# results, ~5x improvement over the baseline.

  • V1) Avg: 330.0ms - original
  • V2) Avg: 58.33ms, StdDev: 5.00%, SUM 78516973

Not looking good for Dart...

C# vs Dart

Side note. Dart developers don't have the liberty of picking numerical types. In C# there are 10 integral and 3 floating-point types. In Dart you get 64-bit int and 64-bit double and there's no way to search performance gains playing with signed/unsigned and type sizes.

Luckily, there's SIMD support in Dart. Yet before appealing to this 100% option (as I thought at the moment) I tried squeezing more out of the existing code (moving things around), with little success:

  • V3) Precompute Cx, 302.1ms
  • V4) Loop Unroll, 303.5ms

Dart SIMD

OK, time to vectorize and leverage Single Instruction/Multiple Data in Dart. There are special types in dart:typed_data library that provide the necessary APIs: Int32x4, Float32x2, Float64x2. In essence, these types give access to 128-bit vector operations that can pack 2 or 4 values and support ARM's Neon and x86 SSE.

Unlike .NET, SIMD support in Dart is very basic, there are only 128-bit vectors with a minimal set of operations. With C# there are plenty of instruction sets with large vectors up to 512-bit.

I've approached this task with GPT4, twice :) And none of the attempts succeeded, the produced code either didn't compile OR resulted in infinite loops.

Thinking in vectors and writing code working on multiple values at a time is no easy task. Yet in my 3rd attempt, I ended up with the following version:



Uint8List mandelbrot() {
  var output = Uint8List(width * height);
  final escapeThreshold = Float32x4(4.0, 4.0, 4.0, 4.0);

  for (int h = 0; h < height; h++) {
    double cy = min_y + h * scaley;
    Float32x4 cy4 = Float32x4.splat(cy);

    for (int w = 0; w < width; w += 4) {
      Float32x4 cxx4 = Float32x4(min_x + w * scalex, min_x + (w + 1) * scalex,
          min_x + (w + 2) * scalex, min_x + (w + 3) * scalex);
      Float32x4 zx = cxx4;
      Float32x4 zy = cy4;
      Int32x4 nv4 = Int32x4(0, 0, 0, 0);
      int mask = 1;
      var iter = 2;

      while (mask > 0) {
        Float32x4 zzx = zx * zx;
        Float32x4 zzy = zy * zy;

        Float32x4 new_zx = (zzx - zzy) + cxx4;
        zy = (zx * zy) + (zx * zy) + cy4;
        zx = new_zx;

        var sum = zzx + zzy;

        Int32x4 breakCondition = (escapeThreshold).greaterThan(sum);
        nv4 += breakCondition & Int32x4(1, 1, 1, 1);

        iter++;
        if (iter > MAX_ITERS) {
          break;
        }
        mask = breakCondition.signMask;
      }

      output[h * width + w] = nv4.x;
      output[h * width + w + 1] = nv4.y;
      output[h * width + w + 2] = nv4.z;
      output[h * width + w + 3] = nv4.w;
    }
  }

  return output;
}


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Few comments on how it works. Like the original implementation, the outer loop iterates lines, and the inner one iterates pixels. In this case, we're working on 4 pixels (coordinate pairs) at once via Float32x4. In the inner-most loop, we do the calculation for each of the 4 points and complete the loop when the very last point (of the 4) surpasses the MAX_ITERS and escapes.

One more remark. The code above assumes that width must be divisible by 4 and if it happens to be a different width the code will break.

With so many changes it is easy to get lost in code and make it buggy. To make sure that it is OK and keeps producing the right result I used a simple technique - verified that the total sum of all elements returned by mandelbrot is close to a known value of 78513425:



    result = mandelbrot();
...
    int sum = result.reduce((value, element) => value + element);


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Due to different precision of types, order of operations, and floating-point rounding, it is OK for the sum to fluctuate. For this exercise, it was assumed that Ā±1% (77728291 ~ 79298559) is acceptable.

OK. The code is ready. Time to run it! Quick check in VM via dart mandelbrot.dart gives a very promising result!



Avg: 162.9ms, StdDev: 7.5598%


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- almost double the performance of the previous best result!

Yet upon checking the sum comes the disappointment:



87667671


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- it is 12% off :(

OK... Let's try it in AoT mode by compiling it via dart compile exe?

Here's another surprise:



Avg: 8806.0ms, StdDev: 4.4871%, sum 78513692


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Now the checksum looks OK, yet the performance is 30 times slower!

Episode 5. The Unreachable C#

Am I the only one who used SIMD in Dart in years? I double-checked the code, researched the subject, and ended up filing an issue at GitHub. Turns out the problem is in not my code but in the Dart compiler :(

With SIMD not available in Dart the task of breaking the 5x gap between Dart's best 296ms and 58ms in C# doesn't look realistic.

The logical next step was going parallel. Luckily the escape algorithm is perfectly parallelizable - each individual point can be processed independently from others. In our case, we can give each thread one line OR we can split the area in horizontal stripes (multiple adjacent lines) and have them calculated in parallel.

However, the situation still doesn't look good for Dart...

There are no threads with shared memory in Dart. You can't have parallel workers mutating the same array in the memory. With Dart, you must use isolates that will be working on their own parts which then will be copied to the main isolate and merged there into a single resulting collection. Besides this memory copy/paste overhead Dart has communication overhead, you have to use event-based APIs which add up extra work (though this seems like a smaller problem as there's just one call to isolate passing in a few input params).

And .NET hadn't employed parallelization yet. With C# there are no challenges with threads in shared memory, those are available to developers.

Episode 6. Parallel Dart

My first attempt was to ask cptX/GPT4 to take the optimized single-threaded Dart version and split it to work in 2 isolates. Why 2? The VM had 2 cores. Right away I received a version that had not many new lines yet it compiled and ran:



Future<Uint8List> spawnIsolates() async {
  final response = Completer<Uint8List>();
  final receivePort = ReceivePort();
  final isolateData1 = IsolateData(receivePort.sendPort, 0, height ~/ 2);
  final isolateData2 = IsolateData(receivePort.sendPort, height ~/ 2, height);

  await Isolate.spawn(mandelbrot, isolateData1);
  await Isolate.spawn(mandelbrot, isolateData2);

  final results = await receivePort.take(2).toList();

  response.complete(Uint8List.fromList([...results[0], ...results[1]]));
  return response.future;
}

void main() async {
...
  for (int i = -1; i < iterations; i++) {
...
    result = await spawnIsolates();
...


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And it performed better, though not significantly. A mere 10ms addition to the previous best, not great:



Avg: 288.0ms, StdDev: 12.1533%, sum 78514525


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One apparent slowdown to fix is spawning isolates. It happens lazily inside the function that is being timed. Let's refactor our code and have 2 isolates started before scheduling any processing with them. Here's a piece of code that solves that (which I am not proud of cause it's ugly):



...
late Isolate i1, i2;
late ReceivePort mainIsolatPort1, mainIsolatPort2;

Future<(SendPort, SendPort, Stream, Stream)> spawnIsolates() async {
  mainIsolatPort1 = ReceivePort();
  mainIsolatPort2 = ReceivePort();

  i1 = await Isolate.spawn<SendPort>(isolateBody, mainIsolatPort1.sendPort);
  i2 = await Isolate.spawn<SendPort>(isolateBody, mainIsolatPort2.sendPort);

  var r1 = mainIsolatPort1.asBroadcastStream();
  var r2 = mainIsolatPort2.asBroadcastStream();

  var p1 = await r1.first as SendPort;
  var p2 = await r2.first as SendPort;

  return (p1, p2, r1, r2);
}

...

void main() async {
  ...
  var (send1, send2, receive1, receive2) = await spawnIsolates();
  final isolateData1 = MandelbrotRequest(0, height ~/ 2);
  final isolateData2 = MandelbrotRequest(height ~/ 2, height);
  for (int i = -1; i < iterations; i++) {
    stdout.write('${i + 1}\t ');
    DateTime start_time = DateTime.now();

    send1.send(isolateData1);
    send2.send(isolateData2);

    var futures = [receive1.first, receive2.first];

    var results = await Future.wait(futures);

    var b = BytesBuilder(copy: false);
    b.add(results[0]);
    b.add(results[1]);
    result = b.toBytes();


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And here're the results, parallel version 2 achived 211ms :

Parallel V2

Episode 7. Going Smart

Time to change the approach. After a few head-on attacks on the task, I managed to get marginal improvements still being 4x behind C#.

Taking pause I had this aha moment. In engineering and TRIZ they say "the best part is no part. In Lean/Kanban it is "the best job is the job not done".

If we look closely at the Mandelbrot set we can notice that is symmetrical along the horizontal axis. Why not cut the amount of processing in half?

Mandelbrot set rendered

What I did was split the area into 4 vertical stripes, and have the upper 2 processed separately by isolates and mirrored:



List<Uint8List> mandelbrot(int start, int end) {
  ...
  Uint8List mirror = Uint8List(output.length);
  int hght = (output.length / width).floor();
  for (int h = 0; h < hght; h++) {
    for (int w = 0; w < width; w++) {
      mirror[(hght - h - 1) * width + w] = output[h * width + w];
    }
  }

  return [output, mirror];
}


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And the result is much better:



Avg: 149.4ms, StdDev: 6.6949%, SUM 78277544


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Image description

Episode 8. Unreachable C#

By this time C# version has employed multi-threading, using the same optimization technique exploiting symmetry and mirroring the produced array. While multi-threading didn't have much impact (surprisingly), the result for C# significantly improved and the gap with Dart increased:

Image description

Episode 9. Desperate to Win

At this point, I took a pause to contemplate and wait for any new ideas to pop up in my head.

One of the ideas was to review what kind of values I get in the resulting array. const int MAX_ITERS = 256; is not changed and it determines the number of iterations in the inner-most loop. The resulting array will have values in the range of 0..255. I've built a histogram counting frequencies of each value in the result produced by algo run:



// 255,     Frequency: 27.53%
// 2,       Frequency: 21.28%
// 3,       Frequency: 12.40%
// 4,       Frequency: 7.50%
// 5,       Frequency: 4.77%
// 0,       Frequency: 4.51%
// 1,       Frequency: 4.02%
...


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It took some time for me to realize that the most frequent value is 255 and it is produced in cases when most CPU cycles are spent waiting for a point to escape and reach the MAX_ITERS. Those are the points that belong to the set, the grey part in the below picture:

Mandelbrot set plotted

And if I changed the MAX_ITERS to a lower value, say from 256 to 16, right away I received timings close to 1ms. Why not apply the same principle of skipping work that can be skipped?

Let's call the regions that definitely belong to Mandelbrot set a well-known region. And let's add an if statement that checks for the current pixel/point belonging to a well-known region. If it belongs we automatically assign this pixel a value of MAX_ITERS and skip the whole 3rd loop. We can easily find rectangles that are 'well-known to be Mandelbrot' and check for coordinates residing inside them:



List<Uint8List> mandelbrot(int start, int end) {
  ...
  for (int h = start; h < end; h++) {
    final double cy = min_y + h * scaley;

    for (int w = 0; w < width; w++) {
      final double cx = cxx[w];
      int nv = 0;
      double zx = cx, zy = cy;

      // Skipping calculation for known to be madelbrot area
      if ((cx > -1.17 && cx < -0.83 && cy > -0.18) ||
          (cx > -0.55 && cx < 0.272 && cy > -0.48) ||
          (cx > -0.33 && cx < 0.1 && cy > -0.6)) {
        nv = MAX_ITERS - 1;
      } else {
      ...


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Tried this approach in Version 4 and 5 (starting with 2 regions in V3 and adding more in V5) and here is the result:

Image description

This trick has provided by far the best improvement! Yet it is still almost twice as slow as C# :(

Episode 10. Fighting the multi-threading overhead

What caught my eye was the fact that multithreaded versions of C# performed worse. I decided to check the hypothesis and took whatever was done so far and ran it in one main isolate (PV6):



Avg: 62.5ms, StdDev: 2.2940%, SUM 78279528


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The same effect in Dart, one thread/isolate performed better. What can be the reasons for that? Let me speculate and list a few: thread context switching (Dart isolates are backed by OS threads), marshaling and data handover costs, delays/stutters happening when communicating between threads (returning result to main isolate) caused by VM environment.

To check the above statements and seek for mitigations of overheads in the 7th parallel version I turned isolates back on, yet made a few changes:

  • I spawned only one isolate (instead of 2 before) and made part of the calculation happening in the main isolate
  • I used Isolate.exit() when returning result from an isolate. Supposedly this API allows to skip byte copy and transfer reference to the object right away to the main isolate. One of the challenges is that now I have to spawn isolate each time I do the calculation, though spawning is outside of measurement scope.
  • I added delays between measurements via await Future.delayed(Duration(milliseconds: 150)); seeking to give OS scheduler and Dart isolate API more time to do whatever might be required to do in the background to mitigate stutters.

And the results are quite interesting. Firstly it brought noticeable improvement to performance on Intel VM. At the same time, these changes didn't see any improvement on Apple Silicon:



// PV6, Apple
Avg: 48.0ms, StdDev: 0.0000%
// PV7, Apple
Avg: 47.5ms, StdDev: 10.5146%

// PV6, Intel
Avg: 62.5ms, StdDev: 2.2940%
// PV7, Intel
Avg: 56.6ms, StdDev: 15.1573%


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It seems that I've taken everything out of cross-isolate communication, and yet there's a solid gap with C#:

Image description

Episode 11. One final push, please...

However, I kept in my head the magical results achieved by skipping the well-known regions. I've made a quick estimate of how many MAX_ITER points are being automatically escaped and it gave ~40%. Apparently, the rectangular regions were too rough and I could have a better approximation with circles! Time to put to use the math learned in school:

Circle equation

I took Sketchup (who knew), copied the image of Mandelbrot, and drew 3 circles and that was all I needed to get the right coordinates.

Image description

Here's how those 3 circles look in the code (I just need the lower parts since I'm mirroring the image along X-axis):



...
      const r1 = 0.607 * 0.607;
      const dx1 = 0.133;
      const dy1 = 0.0386;

      const r2 = 0.248 * 0.248;
      const dx2 = 1.0;

      const r3 = 0.343 * 0.343;
      const dx3 = -0.0089;
      const dy3 = 0.2634;

      // Skipping calculation for known to be madelbrot area
      if (cx > -0.75 &&
              cx < 0.23 &&
              ((cx + dx1) * (cx + dx1) + (cy + dy1) * (cy + dy1) < r1) ||
          ((cx + dx2) * (cx + dx2) + cy * cy < r2) ||
          (cx > 0.23 && (cx + dx3) * (cx + dx3) + (cy + dy3) * (cy + dy3) < r3))
...


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And here's the moment of truth... Will it be close to C#, will the gap be small enough to keep pressing on the approach?

Moment of truth


And it's a WIN!!!!

Image description

Episode 12. Finale

To this point, I was completely lost in getting every millisecond by any means and at any cost. Some approaches (such as delays between measured calls) might be considered as cheating. The code produced is super ugly and I don't like it. Yet if I was paid on every microsecond saved that would be the way to go.

Still, I had my concerns that the checksum stopped being representative of algo correctness somewhere around parallel version 2. I decided to verify what the set would look like when rendered. I created this plot.py script that took result array values from output.txt produced by mandelbrot_parallel.dart. And I expected to see something like this:

Broken Mandelbrot render

And I was relieved to get a mesmerizing picture of the Mandelbrot set:

Right Mandelbrot render

On the topic of ugly code... I think it helped me to keep the lead from C#. There were Versions 3 and 4 that used even more muscle with AVX512 and FMA instruction sets, pipelining, and making the computation more efficient. They reached 26.5ms and 23.6ms but never surpassed Dart's result. My hypothesis is that ugly Dart code was not that easy to read and get the trick on well-known regions I employed (unlike the mirroring which was copied very soon).

Results table

Single threaded mode table:

Version Intel AoT Intel JIT M1 Pro AoT M1 Pro JIT
V1 Orig. 451.3ms (1.7%) 614.0ms (2.7%) 256.2ms (0.2%) 478.0ms (0.5%)
V2 No Comp 295.6ms (1.0%) 298.3ms (2.0%) 251.3ms (0.3%) 251.1ms (0.3%)
V3 PreCx N/A 302.1ms (2.0%) N/A 256.3ms (0.6%)
V4 Loop N/A 303.5ms (3.3%) N/A 250.3ms (0.3%)
V5 SIMD 8806.0ms (4.5%) 162.9ms (7.6%) 4038.5ms (0.6%) 93.4ms (1.6%)

Parallel mode table:

Version Intel AoT Intel JIT M1 Pro AoT M1 Pro JIT
V1 288.0ms (12.2%) 266.7ms (4.5%) N/A 145.7ms (1.2%)
V2 Prep 211.2ms (4.2%) 212.6ms (16.8%) 129.4ms (0.4%) 135.5ms (14.7%)
V3 Mirror 149.4ms (6.7%) 169.5ms (18.1%) 111.5ms (0.5%) 116.6ms (14.6%)
V4 NoIter 84.8ms (12.3%) 91.2ms (20.4%) 52.2ms (0.8%) 55.5ms (15.5%)
V5 MoreReg 67.9ms (5.2%) 70.0ms (12.8%) 35.0ms (1.3%) 36.8ms (16.4%)
V6 NoIso 62.5ms (2.3%) 69.3ms (16.0%) 48.0ms (0.0%) 48.5ms (3.3%)
V7 DelSlp 56.6ms (15.2%) 57.2ms (10.2%) 47.5ms (10.5%) 51.3ms (12.0%)
V8 AproxCir 19.2ms (14.3%) 25.3ms (18.1%) 23.5ms (15.7%) 24.0ms (18.7%)

Bonus, -5ms to Dart result

After looking at histogram of level frequencies (how many pixels with certain level are present in the output) an idea popped in my head to make a 'lossy' version. I.e. in MP3 one of the tactics is skipping frequencies barely perceived by human ear (i.e. above 14KHz).

If we look at the frequencies of different levels it is noticeable that most often we get low and high levels while values in the middle have 0.00%:



// 255,     Frequency: 27.53%
// 2,       Frequency: 21.28%
// 3,       Frequency: 12.40%
// 4,       Frequency: 7.50%
// 5,       Frequency: 4.77%
// 0,       Frequency: 4.51%
// 1,       Frequency: 4.02%
// 6,       Frequency: 3.46%
// 7,       Frequency: 2.34%
// 8,       Frequency: 1.80%
// 9,       Frequency: 1.32%
// 10,      Frequency: 1.08%
..
// 111,     Frequency: 0.01%
// 162,     Frequency: 0.00%
// 130,     Frequency: 0.00%
...


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Why not skip some of the values in the middle and decrease the number of iteration per pixel even more?

That was exactly what I did, generated a list of indexes skipping some of the values in the middle:



List<int> _getIndexes() {
  int targetSize = (0.65 * (MAX_ITERS - 1)).round();
  int firstPartSize = (0.6 * targetSize).round();
  int lastPartSize = (0.05 * targetSize).round();
  int middlePartSize = targetSize - firstPartSize - lastPartSize;

  List<int> indexes = [];

  // First 60% of indexes
  for (int i = 0; i < firstPartSize; i++) {
    indexes.add(i);
  }

  // Middle 35% of indexes, stretched proportionally
  double stretchFactor =
      (MAX_ITERS - 1 - firstPartSize - lastPartSize) / middlePartSize;
  for (int i = 0; i < middlePartSize; i++) {
    indexes.add((firstPartSize + i * stretchFactor).round());
  }

  // Last 5% of indexes
  for (int i = lastPartSize; i >= 0; i--) {
    indexes.add(MAX_ITERS - 1 - i);
  }

  return indexes;
}


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While the sum was well within the expected range (77828520) and the graph of Mandelbrot set looked just fined I gained yet another ~30% of execution time decreases! V9 game 14.2ms vs 19.2ms in V8!

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