Previously on...
In the previous sections and stories, I explained how to integrate an Angular-CLI generated application with Electron, and also how to write the same Electron application in Typescript. So far, this would allow a simple Angular application being packed as a Electron application, but there is no way for us to interact with Electron's main thread.
Introduction
In this post I'll try to explain how to get a real integrating between Angular and Electron, and be able to communicate using Electron's IPC.
What is IPC?
IPC is the inter-process communication module of Electron. With that you can send messages between your web application and the main thread application. To send and receive messages in the main thread you would have to use the ipcMain function property. Likewise, for the renderer process you would like to use the ipcRenderer.
How to use ipcMain?
Use ipcMain is a simple as require it, and use one of the functions that are able for us.
import { ipcMain } from 'electron';
ipcMain.on('ping', (event) => {
logger('ping'); // Assume there is a logger function that would display 'ping' in console. console object does not work as-is, and it's not so easy to configure it.
}
With that, the application will be listening a 'ping'
event, and will print ping
in the console. Easy peasy.
How to (normally) use ipcRenderer?
In a normal scenario, a simple require('electron').ipcRenderer
would give us access to the IPC in the renderer thread. So, following the previous example, we could do something like:
const { ipcRenderer } = require('electron');
ipcRenderer.send('ping');
This will invoke the callback function in the main thread.
But, this won't work in the Angular-CLI application. Angular-CLI underneath uses Webpack, and thus the latter will find the require
key word, interpret as a call for the Node.js' require
function, and will try to resolve the 'electron' module.
A Story about two require
s
require
as been with us for a while, since the first version of Node back in 2008, almost 10 years. But still is one of the most misunderstand functions in modern web development. With the integration of import
and export
keywords in Node, several articles was written to explain how the require
function currently works. TL;DR: A require
function is injected for every file, allowing Node to resolve the dependencies. Later, module builders will look for import
and require
and will try to resolve modules, assuming that's what you want.
So, now that we know that require
is actually a function injected by Node, then how is require
able to work in Electron renderer process. You may guessed it, Electron injects its own version of require
function in the global scope of the renderer process when it loads the page. So, although it may seems like the same function, it is not.
How to use ipcRenderer in a Angular-CLI application? (Or any application bundle with Webpack)
To use ipcRenderer
in our Angular-CLI app, we will leverage on the global scope. No, we won't call ipcRenderer in the global context, although we could make this works, it's not ideal. But I just told that require
is a function that Electron injects in the global context. So, can we just use require
? No. That's because, as I also told, Webpack will try to resolve the module requirement. There is actually another way to access a global variable, that's with the window
object. The window
object by default will have all the global variables, including require
.
So we can just use window.require
in any part of our application and it would work as expected. In this context, you cannot use window.require
to require any module in your Angular-CLI application, but you can load any module that you had set in your Electron application.
Writing the service
For this example we will expose the ipc
as an Angular service, and will create it using angular-cli. We follow the guide about services
ng generate service ipc -m app
This will create our service, and update our app.module
to include it in the Angular application.
Then, we write the code. We start by importing the IpcRenderer interface from electron module
import { IpcRenderer } from 'electron';
But, we don't have any Electron module in our Angular project, how will it be resolved? We'll, actually we don't need to have the Electron module in our Angular project, because as Typescript resolver work, it will look in node_modules
in folders that are children from ours project. If you want to be extra safe, or if for any reason this is not a desire behavior, you could install the @types
of electron, and it won't load the hole package.
npm install @types/electron
Next, we add a reference property inside the class to save the ipcRenderer function when we load it.
private _ipc: IpcRenderer | undefined;
It's important to typed it as IpcRenderer | undefined
for compile the code in strict mode, as we may or may not be able to load the ipcRenderer. We now write the constructor, to assign the _ipc
in load time.
constructor() {
if (window.require) {
try {
this._ipc = window.require('electron').ipcRenderer;
} catch (e) {
throw e;
}
} else {
console.warn('Electron\'s IPC was not loaded');
}
}
As you can see, we will first check if window
object has a require
property. With this we will assume we are inside Electron, then we will try
to require('electron')
, if for any reason it doesn't work it just throw an error, and the property _ipc
will be undefined. Checking require in the window
object will allow us to run the service in a regular browser context, in that case the _ipc
won't have a assignment value and will be undefined
.
You should have Typescript complaining about window
not having a require
property, so we need to update the project's typings file. Open /src/typings.d.ts
and update with the following lines:
interface Window {
require: NodeRequire;
}
Now, Typescript shouldn't be annoying us.
I'll add a couple of functions to the service, just to test that it actually works as expected.
public on(channel: string, listener: Function): void {
if (!this._ipc) {
return;
}
this._ipc.on(channel, listener);
}
public send(channel: string, ...args): void {
if (!this._ipc) {
return;
}
this._ipc.send(channel, ...args);
}
As you can see, in both we check for the _ipc
property to be assigned, and then we call the functions that we want to call. We expose the same function interface of the functions we want to call, so it will be very intuitive to call them from our application.
The final service should look like:
import { Injectable } from '@angular/core';
import { IpcRenderer } from 'electron';
@Injectable()
export class IpcService {
private _ipc: IpcRenderer | undefined = void 0;
constructor() {
if (window.require) {
try {
this._ipc = window.require('electron').ipcRenderer;
} catch (e) {
throw e;
}
} else {
console.warn('Electron\'s IPC was not loaded');
}
}
public on(channel: string, listener: IpcCallback): void {
if (!this._ipc) {
return;
}
this._ipc.on(channel, listener);
}
public send(channel: string, ...args): void {
if (!this._ipc) {
return;
}
this._ipc.send(channel, ...args);
}
}
Testing it
For testing we will call an ipc channel, and make Electron to response us back, and listen that response.
First, we will update our app.component
with the following constructor function:
constructor(private readonly _ipc: IpcService) {
this._ipc.on('pong', (event: Electron.IpcMessageEvent) => {
console.log('pong');
});
this._ipc.send('ping');
}
And then we will update Electron's index.ts
file, importing the ipcMain
module and setting a listener for the ping
event, that response pong
.
// First we update the import line
import { app, BrowserWindow, ipcMain, IpcMessageEvent } from 'electron';
...
ipcMain.on('ping', (event: IpcMessageEvent) => {
event.sender.send('pong');
});
Run the angular app with npm run electron:start
and in the electron application run npm start
. You should see a pong getting logged.
Moving forward
There are still somethings that can be improve in the current workflow, and some of you are having troubles with native modules. But, so far we have pass for a simple Angular app, to a complete Angular/Electron integration. I'll soon uploading all this to Github, to stay tune there as well.
That's all folks
As usual, thanks you for reading this, check out my others posts. Give the post love, and share it with your friends. See you next time.