Bridge Design Pattern is a Structural Design Pattern used to decouple a class into two parts -- abstraction and it's implementation -- so that both can be developed independently. This promotes the loose coupling between class abstraction & its implementation. You get this decoupling by adding one more level of indirection i.e. an interface which acts as a bridge between your original class & functionality. Insulation is another name of Bridge Design Pattern in C++ world.
"All problems in computer science can be solved by another level of indirection." -- David Wheeler
By the way, If you haven't check out my other articles on Structural Design Patterns, then here is the list:
The code snippets you see throughout this series of articles are simplified not sophisticated. So you often see me not using keywords like override
, final
, public
(while inheritance) just to make code compact & consumable(most of the time) in single standard screen size. I also prefer struct
instead of class
just to save line by not writing "public:
" sometimes and also miss virtual destructor, constructor, copy constructor, prefix std::
, deleting dynamic memory, intentionally. I also consider myself a pragmatic person who wants to convey an idea in the simplest way possible rather than the standard way or using Jargons.
Note:
- If you stumbled here directly, then I would suggest you go through What is design pattern? first, even if it is trivial. I believe it will encourage you to explore more on this topic.
- All of this code you encounter in this series of articles are compiled using C++20(though I have used Modern C++ features up to C++17 in most cases). So if you don't have access to the latest compiler you can use https://wandbox.org/ which has preinstalled boost library as well.
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Intent
To separate the interface from its implementation.
- In other words, It's all about connecting components together through flexible abstractions using aggregation/composition rather than inheritance/generalization.
- This pattern involves an interface which acts as a bridge. That makes the functionality of concrete classes independent from interface implementer classes. Both types of classes can alter structurally without affecting each other.
Motivation for Bridge Design Pattern
- Bridge Design Pattern prevents Cartesian Product complexity explosion. Don't be scared with this mathematical term, I have simplified it with an example below.
- So, for example, let's suppose that you have some base class called
Shape
and then theShape
can beCircle
orSquare
and it can also be drawn by API 1 or API 2.
struct DrawingAPI_1 { };
struct DrawingAPI_2 { };
struct Shape { virtual void draw() = 0; };
/* 2 x 2 scenario */
struct Circle : Shape, DrawingAPI_1 { };
struct Circle : Shape, DrawingAPI_2 { };
struct Square : Shape, DrawingAPI_1 { };
struct Square : Shape, DrawingAPI_2 { };
- This way you end up having a two by two(2×2) scenario. So if you decide to implement it you have to implement four classes. One for you know the
Circle
withAPI_1
,Circle
withAPI_2
and so on. - The Bridge Design Pattern is precisely the pattern that actually avoids this whole entity explosion.
- So instead of having something like above, what we can do is we design the DrawingAPI interface(which later on used to derive API 1 & 2) and aggregate it in
Circle
&Square
.
Bridge Design Pattern C++ Example
- So following is the typical implementation of the Bridge Design Pattern. We are not going to look at anything quite so complicated here. But essentially a bridge is a mechanism that decouples the interface or the hierarchy from the implementation.
struct DrawingAPI {
virtual void drawCircle() = 0;
};
struct DrawingAPI_1 : DrawingAPI {
void drawCircle() { cout << "Drawn by API 1"<< endl; }
};
struct DrawingAPI_2 : DrawingAPI {
void drawCircle() { cout << "Drawn by API 2"<< endl; }
};
struct Shape {
Shape(DrawingAPI &drawingAPI) : m_drawingAPI{drawingAPI} {}
virtual void draw() = 0;
protected:
DrawingAPI &m_drawingAPI; // Now Shapes does not need to worry about drawing APIs
};
struct Circle : Shape {
Circle(DrawingAPI &drawingAPI) : Shape{drawingAPI} {}
void draw() { m_drawingAPI.drawCircle(); }
};
int main() {
DrawingAPI_1 API_1;
DrawingAPI_2 API_2;
Circle(API_1).draw();
Circle(API_2).draw();
return EXIT_SUCCESS;
}
- This way you don't rely as much as on inheritance and aggregation. Rather you rely on the interface.
Bridge Design Pattern using C++ Idiom: Pointer to Implementation(PIMPL)
- How can we forget the PIMPLE idiom while we are discussing the Bridge Design Pattern! PIMPLE is the manifestation of the bridge design pattern albeit a slightly different one.
- PIMPL idiom is all about hiding the implementation details of a particular class by sticking it into separate implementation pointed by pointer just as the name suggests. Let me show you how this works:
Person.h
#pragma once
#include <string>
#include <memory>
struct Person {
/* PIMPL ------------------------------------ */
class PersonImpl;
unique_ptr<PersonImpl> m_impl; // bridge - not necessarily inner class, can vary
/* ------------------------------------------ */
string m_name;
Person();
~Person();
void greet();
private:
// secret data members or methods are in `PersonImpl` not here
// as we are going to expose this class to client
};
Person.cpp <-- will be turned into shared library(.so/.dll), to hide the business logic
#include "Person.h"
/* PIMPL Implementation ------------------------------------ */
struct Person::PersonImpl {
void greet(Person *p) {
cout << "hello "<< p->name.c_str() << endl;
}
};
/* --------------------------------------------------------- */
Person::Person() : m_impl(new PersonImpl) { }
Person::~Person() { delete m_impl; }
void Person::greet() { m_impl->greet(this); }
- OK, so this is the pimple idiom in it's kind of concise form shall we say. And the question is Well why would you want to do this in the first place.
- Security purpose, you might have a question that any way we are going to expose header file to the client which contains API of a class, then how do we get security here? Well, just think about the data members & private methods. If you have trade secrets & having a data member which contains critical information. Why do you even let the client know the name of the object?
- One more benefit of PIMPL is compilation time which is critical for C++ as it widely criticized for it. But this is becoming less and less relevant as the compilers become more and more incremental. And they are really fantastic nowadays.
Secure & Faster PIMPL
- As we have to use all the API using indirection provided by std::unique_ptr which accounts for some run-time overhead as we have to dereference the pointer every time for access.
- Plus we also have construction & destruction overhead of std::unique_ptr because it creates a memory in a heap which involves many other functions calling along with system calls.
- Moreover, we also have to bare some indirection if we want to access the data member of
Person
inPersonImpl
like passingthis
pointer or so.
Person.h
#pragma once
#include <string>
#include <cstddef>
#include <type_traits>
struct Person {
Person();
~Person();
void greet();
private:
static constexpr size_t m_size = 1024;
using pimpl_storage_t = aligned_storage<m_size, alignment_of_v<max_align_t>>::type;
string m_name;
pimpl_storage_t m_impl;
};
Person.cpp <-- will be turned into shared library(.so/.dll), to hide the business logic
#include "Person.h"
#include <iostream>
struct PersonImpl {
void greet(string &name) {
cout << "hello "<< name << endl;
}
};
Person::Person() {
static_assert(sizeof(impl) >= sizeof(PersonImpl)); // Compile time safety
new(&impl) PersonImpl;
}
Person::~Person() { reinterpret_cast<PersonImpl*>(&impl)->~PersonImpl(); }
void Person::greet() { reinterpret_cast<PersonImpl*>(&impl)->greet(name); }
- So let's address this issue with placement new operator & preallocated aligned memory buffer. reinterpret_cast is just compile-time substitute so there won't be any other indirection.
Benefits of Bridge Design Pattern
- Bridge Design Pattern provides flexibility to develop abstraction(i.e. interface) and the implementation independently. And the client/API-user code can access only the abstraction part without being concerned about the Implementation part.
- It preserves the Open-Closed Principle, in other words, improves extensibility as client/API-user code relies on abstraction only so implementation can modify or augmented any time.
- By using the Bridge Design Pattern in the form of PIMPL. We can hide the implementation details from the client as we did in PIMPL idiom example above.
- The Bridge Design Pattern is an application of the old advice, "prefer composition over inheritance" but in a smarter way. It comes handy when you must subclass different times in ways that are orthogonal with one another(say 2×2 problem discuss earlier).
- A compile-time binding between an abstraction and its implementation should be avoided. So that an implementation can select at run-time.
Summary by FAQs
What is the practical use case of Bridge Design Pattern?
Plugins in any internet browser leverage this pattern directly where browser specifies only abstraction & implementation varies by different types of plugins.
When to use Bridge Design Pattern?
-- When you are unsure of implementation or its variations & still you want to move forward with development.
-- In case of a behaviour permutation problem i.e. Cartesian Product Complexity Explosion.
What are the differences between Adapter & Bridge Design Pattern?
-- Adapter is commonly used with an existing app to make some otherwise-incompatible classes work together nicely.
-- Bridge is usually designed up-front, letting you develop parts of an application independently of each other.
What are the differences between Strategy & Bridge Design Pattern?
-- Strategy is a single dimension problem like Multi-bit screwdriver.
-- Bridge is a multi-dimension problem like communication types & devices.