Throttling and Debouncing - Explained

Aneeqa Khan - Aug 13 '23 - - Dev Community

Hello readers! Today I learned about the throttling effect from the internet and I got confused as it seem similar to debouncing by definition.
But after further reading and research, I understood the difference between throttling and debouncing.

Here in this article, I want to share this knowledge with you all.

Introduction

Throttling and debouncing are techniques used to control the rate at which a function is invoked, particularly in scenarios where frequent events (like user interactions) can lead to excessive calls and potentially impact performance.

Throttling

Throttling limits the number of times a function is executed over a certain time period. It ensures that the function is called at a controlled, steady rate, regardless of how frequently the event triggering the function occurs.

Debouncing

Debouncing is a technique that delays the execution of a function until a certain amount of time has passed since the last event's occurrence. It's useful when you want the function to be called after a period of inactivity, and it prevents rapid consecutive calls.


Still confused? 🤔 Here's a breakdown of the key differences between throttling and debouncing.

1. Execution Behavior

Throttling: In throttling, the function is executed at a fixed interval. Even if the triggering event occurs more frequently, the function is invoked according to the defined interval.

Debouncing: In debouncing, the function is only executed after a specific delay since the last event's occurrence. If new events occur within the delay period, the timer is reset, and the function execution is further delayed.

2. Use Cases

Throttling: Throttling is suitable for scenarios where you want to limit the frequency of function calls, like handling scroll events or resizing events. It helps avoid overloading the system with frequent updates.

Debouncing: Debouncing is ideal when you want to wait for a pause in the events before triggering a function. This is useful for situations like search suggestions, where you want to wait for the user to finish typing before fetching suggestions.

3. Implementation

Throttling: Throttling typically involves setting a fixed interval between function calls using timers or timestamps to track the last invocation time.

Debouncing: Debouncing involves starting a timer when an event occurs and resetting the timer whenever a new event occurs within the delay period. The function is executed when the timer expires after the last event.


Let's look at some code examples for more understanding

Throttling Example

Imagine you have a web page with a scrolling event that triggers some action, like loading more content. Without throttling, if the user scrolls quickly, the action might be triggered multiple times in rapid succession. Throttling ensures that the action is executed at a fixed interval.

function throttle(func, delay) {
  let lastCall = 0;
  return function (...args) {
    const now = new Date().getTime();
    if (now - lastCall >= delay) {
      func(...args);
      lastCall = now;
    }
  };
}

const throttledScrollHandler = throttle(() => {
  console.log("Loading more content...");
}, 1000);

window.addEventListener("scroll", throttledScrollHandler);
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In this example, the throttle function wraps the original function (scrollHandler) and ensures that it's called at most once every 1000 milliseconds (1 second) no matter how quickly the user scrolls.


Debouncing Example

Suppose you have a search input field that triggers an API call to fetch search results as the user types. Without debouncing, the API call would be made on every keystroke, causing excessive requests. Debouncing ensures that the API call is made only after the user has paused typing.

function debounce(func, delay) {
  let timeoutId;
  return function (...args) {
    clearTimeout(timeoutId);
    timeoutId = setTimeout(() => {
      func(...args);
    }, delay);
  };
}

const debounceSearch = debounce((query) => {
  console.log(`Searching for: ${query}`);
  // Make API call with the search query
}, 300);

const searchInput = document.getElementById("search-input");
searchInput.addEventListener("input", (event) => {
  debounceSearch(event.target.value);
});
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In this example, the debounce function ensures that the API call is made 300 milliseconds after the user stops typing. If the user continues typing, the timer is reset, preventing the API call from being triggered too frequently.


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