Roadmap for Deep Dive into Software Design Principles

DevCorner - Feb 10 - - Dev Community

1️⃣ SOLID Principles (For Object-Oriented Design)

  • Single Responsibility Principle (SRP) – Each class should have one reason to change.
  • Open/Closed Principle (OCP) – Open for extension, closed for modification.
  • Liskov Substitution Principle (LSP) – Subtypes should be replaceable by their base types.
  • Interface Segregation Principle (ISP) – No client should depend on methods it does not use.
  • Dependency Inversion Principle (DIP) – Depend on abstractions, not concretions.

2️⃣ GRASP Patterns (Responsibility Assignment in OOP)

  • Creator, Controller, Information Expert, Low Coupling, High Cohesion, etc.

3️⃣ Fundamental Principles

  • DRY (Don’t Repeat Yourself) – Avoid code duplication.
  • KISS (Keep It Simple, Stupid) – Simpler designs reduce complexity.
  • YAGNI (You Ain’t Gonna Need It) – Don’t build for hypothetical future needs.
  • Separation of Concerns (SoC) – Each module should handle a distinct concern.

4️⃣ High Cohesion & Low Coupling

  • How to balance modularity and maintainability.

5️⃣ Law of Demeter (Principle of Least Knowledge)

  • Minimizing dependencies between components.

6️⃣ Design for Scalability & Performance

  • Trade-offs between efficiency, maintainability, and extensibility.

Would you like me to start with SOLID Principles first and go step by step, or do you prefer a comprehensive guide covering all topics in one blog?

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .