1️⃣ SOLID Principles (For Object-Oriented Design)
- Single Responsibility Principle (SRP) – Each class should have one reason to change.
- Open/Closed Principle (OCP) – Open for extension, closed for modification.
- Liskov Substitution Principle (LSP) – Subtypes should be replaceable by their base types.
- Interface Segregation Principle (ISP) – No client should depend on methods it does not use.
- Dependency Inversion Principle (DIP) – Depend on abstractions, not concretions.
2️⃣ GRASP Patterns (Responsibility Assignment in OOP)
- Creator, Controller, Information Expert, Low Coupling, High Cohesion, etc.
3️⃣ Fundamental Principles
- DRY (Don’t Repeat Yourself) – Avoid code duplication.
- KISS (Keep It Simple, Stupid) – Simpler designs reduce complexity.
- YAGNI (You Ain’t Gonna Need It) – Don’t build for hypothetical future needs.
- Separation of Concerns (SoC) – Each module should handle a distinct concern.
4️⃣ High Cohesion & Low Coupling
- How to balance modularity and maintainability.
5️⃣ Law of Demeter (Principle of Least Knowledge)
- Minimizing dependencies between components.
6️⃣ Design for Scalability & Performance
- Trade-offs between efficiency, maintainability, and extensibility.
Would you like me to start with SOLID Principles first and go step by step, or do you prefer a comprehensive guide covering all topics in one blog?