Today's topic is a lot less prescriptive than our previous couple chapters where there were very mathematical sounding principles behind the contracts we were to follow. Today's is much simpler. The toString()
method. As Effective Java points out, Object
gives us a default implementation of this method but it's rather not useful, especially when you are trying to debug and are simply greeted with something like Animal@23a5b2
. The documentation for toString()
even says that "It is recommended that all subclasses override this method." Well all classes are subclasses of Object
so that must mean it is recommended that all classes should override this method.
One of the main uses of the toString
method in my experience is to assist in debugging. Whether you override the toString
method or not developers will try using the toString
method for debugging. There is an art to knowing how much of the objects data to expose via the toString
method. You should try to expose as much information as possible via the method but obviously a large object may not be able to practically expose all that information. In these cases we must just use our judgement to determine which fields are the most useful.
A decision that must be made is whether to document the format with which the method will return. With such a contract the users of your class can expect what will be returned and can use it in expected ways. If you do define the contract it can be a good idea to also provide a static factory method that takes the string representation and creates the object (this of course would be impossible if not all the data was exposed via the toString
method, see above). Of course the downside of specifying the format is that you will then be stuck with that format for life and thus end up with a loss of flexibility.
Another item to keep in mind as well is to expose all the data in the toString
method via regular getters as well. What we want to avoid is forcing a developer to parse the output of the toString
method in order to get at the information they need. Not only will this not be performant but also error prone.
There are some times that overriding the toString
method can be skipped such as in enums and utility classes.
Once again we find a place where Lombok can help us overcome the boilerplate. Lombok's @ToString
annotation has a very specific format. It's a fairly solid format that gets the information out in a simple manner. There definitely can be better formats for a particular context but it uses a good default.
Thankfully this chapter was a little simpler than our previous chapters. Overriding the toString
method is one of those little things that doesn't get much attention but it's the little things that matter.