Learn to enhance your loop performance in C#. Discover a better approach using Loop Unrolling on Day 26 of our 30-Day .NET Challenge.
Introduction
The article demonstrates the advantages of loop unrolling by iterating over multiple items per cycle while adjusting the loop counter accordingly.
Learning Objectives
The problem with iterating using traditional loops
Advantages with loop unrolling
Prerequisites for Developers
Basic understanding of C# programming language.
Familiar with for loops
Getting Started
The problem with iterating using traditional loops
Most developers will iterate over array elements and perform a mathematical operation as shown in the following code snippet.
for (int i = 0; i < array.Length; i++)
{
array[i] = i * 2;
}
Although the above code snippet is quite clean and straightforward, it incurs a cost due to the loop control structure.
Advantages with loop unrolling
Please find below the refactored version of the previous code snippet
int len = array.Length;
for (int i = 0; i < len; i += 4)
{
array[i] = i * 2;
if (i + 1 < len) array[i + 1] = (i + 1) * 2;
if (i + 2 < len) array[i + 2] = (i + 2) * 2;
if (i + 3 < len) array[i + 3] = (i + 3) * 2;
}
With refactored code, now we have reduced the loop frequency to 4 which leads to faster execution.
In addition to that, it will reduce
Reduce loop overheads which in turn decreases any conditional checks inside the loops.
Increase performance as it enhances the execution speed
Complete Code
Create another class named LoopUnrolling and add the following code snippet
public static class LoopUnrolling
{
public static void BadWay() {
const int size = 1024;
int[] numbers = new int[size];
// Traditional loop
var watch = System.Diagnostics.Stopwatch.StartNew();
for (int i = 0; i < numbers.Length; i++)
{
numbers[i] = i * 2;
}
watch.Stop();
Console.WriteLine($"Traditional loop time: {watch.ElapsedTicks} ticks");
}
public static void GoodWay()
{
const int size = 1024;
int[] numbers = new int[size];
int len = numbers.Length;
var watch = System.Diagnostics.Stopwatch.StartNew();
for (int i = 0; i < len; i += 4)
{
numbers[i] = i * 2;
if (i + 1 < len) numbers[i + 1] = (i + 1) * 2;
if (i + 2 < len) numbers[i + 2] = (i + 2) * 2;
if (i + 3 < len) numbers[i + 3] = (i + 3) * 2;
}
watch.Stop();
Console.WriteLine($"Unrolled loop time: {watch.ElapsedTicks} ticks");
}
}
Execute from the main method as follows
#region Day 26: Loop Unrolling
static string ExecuteDay26()
{
LoopUnrolling.BadWay();
LoopUnrolling.GoodWay();
return "Executed Day 26 successfully..!!";
}
#endregion
Console Output
Traditional loop time: 20 ticks
Unrolled loop time: 12 ticks
As the output demonstrates loop unrolling took much less time than the traditional loop approach.
Complete Code on GitHub
GitHub — ssukhpinder/30DayChallenge.Net
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